To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
Distributing the Magic
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.
- Do not put Fireball and Poison in the same deck.
- Level up the Barbarian Barrel.
- The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
Versatile Support Units and Substitutions
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
| The Standard Choice | Solid Alternative | War Deck Replacement 2 |
|---|---|---|
| The Musketeer (Ranged Anti-Air DPS) | The Dart Goblin (Faster, more fragile, chip damage) | The Flying Machine (Immune to ground melee, longer range) |
| The Valkyrie (Ground Splash Tank) | The Dark Prince (Has a shield, faster movement) | The Bowler (Ranged linear splash, knocks back units) |
Depth Over Peak
This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.
Broaden your horizons, master the substitutions, and bring glory to your banner.
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