They learn how to place a Knight to block a Mini P. For those who have any kind of inquiries relating to where by along with how you can employ tower rush, you are able to contact us in our own website. E.K.K.A, and how to use a Skeleton Army to swarm a Giant.
They entirely bypass the river, they are immune to powerful ground-control spells like The Log and Earthquake, and they cannot be distracted by standard ground-melee troops.
The Danger from Above
The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.
Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
- Never build a deck with only one anti-air card.
- Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.
- If you place a Wizard and a Musketeer right next to each other, a single Poison spell will kill both, leaving the skies wide open.
Building the Anti-Air Package
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).
| The Defender | The Unit | How to Use It |
|---|---|---|
| The Ranged Sniper | Musketeer / Dart Goblin | Placed centrally to shoot down Balloons from a safe distance; highly vulnerable to spells |
| The Air Assassin | Mega Minion / Phoenix | Placed directly on top of the enemy air threat; immune to ground damage, survives medium spells |
Total Coverage
Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
Control the ground, but dominate the air.