The Rock-Paper-Scissors Strategy in Tower Rush

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Swarm, Splash, Single-Target The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage Should you have.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


Swarm, Splash, Single-Target


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Balance is mandatory.
  • Reaction time matters.
  • Use spells to break the rules of the triangle.

Exploiting the Rules


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Troop TypeStrengthsWeaknesses
SwarmsHigh DPS single-target tanks, Princes, P.E.K. If you liked this write-up and you would certainly such as to get more information regarding tower rush kindly browse through our own web site. K.AsWizards, Valkyries, Bomb Towers, The Log
The SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Balancing Act


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Master the triangle, and the trophies will follow naturally.

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