There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
Slowing the Pace: The Defensive Anchor
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
- Beware of dual-lane spam.
- Use swarm units to surround their fast attackers.
- If you successfully defend their fast push and have a massive elixir advantage, counter-attack immediately.
The Double Elixir Deathball
If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.
The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.
| The Maneuver | How to Do It |
|---|---|
| The High Middle Plant | Placing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost |
| The Predictive Log | Rolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade |
The Calm Before the Storm
If you refuse to panic, their entire strategy falls apart.
Speed is an illusion if it crashes into an unmovable object.
If you liked this article and you also would like to get more info relating to tower rush nicely visit the web site.