Drafting and Deck Building in Tower Rush

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Don't get caught defenseless. Stability is key. If you treasured this article and you simply would like to collect more info regarding tower rush kindly visit the web-page.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Drafting Priorities


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Don't get caught defenseless.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Draft ChoiceWhat to TakeThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
The Log vs. In case you have virtually any concerns relating to where as well as the way to utilize tower rush, you are able to email us in our web site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready

Embracing the Chaos


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Choose wisely, and outsmart them before the match even begins.

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