Mastering Siege Decks in Tower Rush

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An unsupported X-Bow is a massive 6-elixir donation to the enemy. Pre-place defensive buildings (like a Tesla) before playing the X-Bow. Always know the opponent's 'tank' cycle.

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


The Defensive Wall


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.


  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • Always know the opponent's 'tank' cycle.

The Mortar vs. The X-Bow


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.


The ThreatHow to Respond
Heavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

A War of Attrition


Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.


Welcome to the artillery division.



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