However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Defensive Wall
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.
You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
- An unsupported X-Bow is a massive 6-elixir donation to the enemy.
- Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
- Always know the opponent's 'tank' cycle.
The Mortar vs. The X-Bow
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
| The Threat | How to Respond |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
If you have any concerns relating to wherever and how to use tower rush, you can contact us at the page.