Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
The Golden Rule: Kill the Support First
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
- She heals her entire aura with every swing.
- Patience is key.
- A Zap removes a shield instantly, allowing your Mini P.E. If you beloved this posting and you would like to receive additional facts relating to tower rush kindly go to our web-site. K.K.A to land a lethal blow.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Healer Category | Healing Method | Best Counter Strategy |
|---|---|---|
| Frontline Support | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Temporary Protection | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Patience and Precision
Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.
Master the backline dive, and dominate the arena.