Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
Initial Deck Shuffling
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Always include at least two cheap defensive options.
- Don't panic if your starting hand is bad.
- It happens to everyone.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
| Genre Type | Level of Luck |
|---|---|
| Auto-Battlers | Extremely High - Relies entirely on shop rolls and item drops |
| Standard Tower Rush | Matches are decided by placement, timing, and resource tracking |
Accepting Randomness
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.