Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
The Golden Tile
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- Place the turret as high and far away from your Princess tower as possible.
- Muscle memory is key.
- Use cheap cycle buildings like cannons for fast threats.
Defending Against Siege and Spawners
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
| What You Are Defending | The Reaction |
|---|---|
| Air Assault | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Units with Spells (e.g. Here's more info regarding tower rush have a look at the web-site. , Giant + Lightning) | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Geometrical Dominance
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Defense truly wins championships.