Defeating Fast Decks in Tower Rush

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Stay calm. Use swarm units to surround their fast attackers.

There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.


To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.


Breaking Their Momentum


The primary win condition of any Cycle deck is out-pacing your specific defensive counter.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • Stay calm.
  • Use swarm units to surround their fast attackers.
  • They have no heavy defenses to stop a massive push.

The Double Elixir Deathball


If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.


The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.


The Speedy ThreatThe TacticThe Solution
Hog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely
Bridge Spam (P. In the event you loved this information in addition to you would like to obtain guidance concerning tower rush generously stop by the internet site. E.K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir

Patience is the Ultimate Weapon


Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.


Patience always defeats panic.

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