Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
The Bruiser/Tank Class
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
- Use dash abilities to connect to the tower instantly.
- Charge their soul-meter before activating.
- Always know what counter your opponent is holding.
The Backline Tacticians
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Commander Class | Synergy |
|---|---|
| The Archer Queen | Hog rider fast pushes |
| The Grand Warden | Heavy beatdown archetypes |
Mastering Your Main
Do not just blindly pick whichever commander is currently dominating the competitive meta.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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