Mastering Kiting in Tower Rush

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Muscle memory is required. Buildings have a larger aggro radius.

In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Most Important Placement


This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.


If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.


  • Muscle memory is required.
  • Buildings have a larger aggro radius.
  • Surround the enemy completely.

Lane Swapping and Reverse Kiting


Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


Kiting TechniqueExecution Requirement
Dividing the SwarmPlace multiple units exactly in the center so half walk left and half walk right
Box DefenseThe units must spawn in a perfect circle around the threat to trap it

The Psychological Impact


Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.



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