The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- It targets buildings and ignores troops.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Technique | Placement Detail |
|---|---|
| The Split | Place multiple units exactly in the center so half walk left and half walk right |
| The Surround | The units must spawn in a perfect circle around the threat to trap it |
Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
Master the kite, and you will master the game.
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