What is a Win Condition in Tower Rush?

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Conversely, a card like the P. If you liked this article and you simply would like to collect more info regarding tower rush nicely visit our web page. E.K.K.

While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.


It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.


The Tower Targeters


Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P.E.K.K.A to punch the enemy tower.


Conversely, a card like the P. Should you loved this article and you would love to receive more information about tower rush assure visit our site. E.K.K.A or the Mega Knight is often mistakenly classified as a Win Condition by beginners.


  • You will draw constantly.
  • For example, a Miner is often paired with a Lava Hound to provide chip damage if the Hound fails to connect.
  • Protect your Win Condition at all costs.

How They Attack


They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.


They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.


The StrategyExamplesHow it Wins
Heavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagement
Fast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses

Identifying Your Style


Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"


Find your condition, and execute it flawlessly.

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