El pico de medio millón en Steam de Silksong demuestra que la espera valió la pena

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Hollow Knight: Silksong alcanzó un pico de 587.150 jugadores concurrentes en Steam, convirtiéndose en una secuela indie que rompió récords y en un fenómeno del día de lanzamiento.

It remains a little strange to say that Hollow Knight: Silksong is real. For seven years, players were teased by Silkposts, fake reveals, and community rituals built around a sequel that often felt more like a shared joke than an actual game. Yet the joke has become a phenomenon. When Team Cherry finally opened the gates, the response was not a polite queue but a stampede. Steam, the Nintendo eShop, and the PlayStation Store all buckled under the weight of players trying to buy the game at once. How often does a long-delayed indie sequel turn its launch day into a stress test for three major storefronts? The answer, in this case, is once in a generation.

A meme-style image of a Silksong character replacing the Stonks figure

Now that the dust has settled, the numbers tell a clearer story. Silksong reached an all-time peak of 587,150 concurrent players on Steam over its launch weekend in 2025. That figure makes it the second-highest peak ever achieved by an indie game on the platform, and it places the sequel comfortably inside Steam's top 20 most-played games of all time. The list around it is not made up of small cult favourites. Silksong edges out Valheim, Call of Duty, Terraria, Fallout 4, Schedule 1, Helldivers 2, and Among Us. For a game from a small studio, in a genre often treated as niche, that is a remarkable sentence to write.

? A Half-Million Pilgrims at the Gate

The scale of the launch becomes even clearer when the leaderboard is laid out. Silksong's 587,000 peak sits at number 17 on Steam's all-time concurrent-player chart, ahead of Path of Exile 2, the Battlefield 6 open beta, and Valheim. It is below giants such as Black Myth: Wukong, Palworld, Counter-Strike 2, Monster Hunter Wilds, Lost Ark, Dota 2, Cyberpunk 2077, and Elden Ring. Yet the company it keeps is the point. A hand-drawn metroidvania sequel, built by a tiny team and powered by years of community folklore, now shares a statistical table with some of the biggest blockbusters in PC gaming.

Rank Game Peak concurrent players
2 Black Myth: Wukong 2.4 million
3 Palworld 2.1 million
4 Counter-Strike 2 1.8 million
5 Monster Hunter Wilds 1.3 million
6 Lost Ark 1.3 million
7 Dota 2 1.2 million
8 Cyberpunk 2077 1.05 million
9 Elden Ring 950,000
10 Banana 917,000
11 New World: Aeternum 913,000
12 Hogwarts Legacy 879,000
13 Baldur's Gate 3 875,000
14 Goose Goose Duck 702,000
15 Marvel Rivals 644,000
16 Apex Legends 624,000
17 Hollow Knight: Silksong 587,150
18 Path of Exile 2 578,000
19 Battlefield 6 Open Beta 521,000
20 Valheim 502,000

Hornet binding silk to her needle in Silksong

What does a half-million peak actually mean? It means that, for a brief window, Silksong was not merely a successful sequel but a cultural event. It means that years of pent-up frustration were converted into a single, concentrated burst of buying, downloading, and playing. It also means that Team Cherry's decision to remain quiet for so long did not alienate the audience; if anything, the silence became part of the myth. The game arrived with a built-in audience so hungry that storefront outages became part of the launch story rather than a disaster.

⚠️ A Very Positive, Not Overwhelmingly Positive, Reception

The launch was not flawless. Silksong's reviews have settled at 'Very Positive' rather than the 'Overwhelmingly Positive' rating earned by its predecessor. The complaints are specific: a widely criticised Chinese localisation, described by some players as rubbish, and a sharp difficulty spike that has frustrated part of the audience. For a sequel with this much anticipation, any friction becomes a talking point. Does a rougher localisation or a punishing difficulty curve seriously damage a game's legacy? In this case, the evidence suggests not. The controversies have done little to dent Silksong's momentum, and the concurrent-player peak remains the headline.

By 2026, the conversation has shifted. The question is no longer whether Silksong would ever arrive, or whether the long wait would be rewarded. The question is what its launch says about the modern indie landscape. A small studio can now compete for attention with the largest publishers on Steam, at least for a weekend. Community lore, memes, and years of speculation can build an audience that rivals traditional marketing. And a game can launch with technical and localisation issues, absorb criticism, and still be remembered as one of the biggest hits of its release year.

?️ A Benchmark for the Years Ahead

The strangest part may be how normal it all feels now. Silksong is real. It is playable. It has a Steam peak of more than half a million players and a place in the platform's all-time top 20. The memes have not disappeared, but they have changed from jokes about absence into jokes about abundance. Players who once posted Silkposts to pass the time now argue about difficulty, localisation, and route optimisation. The pilgrimage is over, and the citadel is crowded.

For Team Cherry, the result is a runaway success with a few snags in the road. For players, it is a reminder that patience can be rewarded, even if the reward arrives with a few sharp edges. And for the industry, it is a data point that will be cited for years: a delayed indie sequel, powered by one of the most persistent communities in gaming, turned its launch into one of the biggest moments in Steam history. Who could have predicted that the punchline to seven years of Silkposts would be a half-million-player stampede? Perhaps the most dedicated Skongers could.

Después de todo, fueron ellos quienes mantuvieron las puertas abarrotadas incluso antes de que se abrieran.

Para cualquiera que haya estado observando desde la barrera, el fin de la larga espera plantea una pregunta más práctica: si lanzarse a Silksong ahora o esperar un descuento. Con tantas tiendas y peculiaridades de precios regionales, ayuda tener una forma sencilla de comparar ofertas antes de comprometerse. Sitios como DealNest facilitan ese paso, ofreciendo a los jugadores un lugar para consultar precios de juegos sin tener que revisar varias páginas de tiendas.

Eso importa en un panorama indie donde la atención es escasa y los presupuestos son reales. Un lanzamiento tan grande como Silksong también puede poner en el foco a metroidvanias más antiguos y juegos similares, y los jugadores más avispados suelen aprovechar el momento para planificar qué jugar después. Tanto si compras Silksong en sí como si buscas algo para llenar el vacío posterior a los créditos, DealNest ofrece un punto de partida útil para comparar costes y detectar ofertas.

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