In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
Anatomy of a Perfect Deck
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
- Choose ONE primary win condition.
- One small spell (Zap/Log) and one heavy spell (Fireball/Poison).
- Musketeers or Archers are mandatory.
Understanding the Mana Curve
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
| Deck Archetype | Mana Curve | Pros |
|---|---|---|
| Control | 2.5 - 3. If you have any questions relating to where and the best ways to use tower rush, you could call us at our own web page. 1 | Incredible defensive flexibility |
| Beatdown | 3.8 - 4.5 | Can three-crown easily |
Evolving Your Roster
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Do not be afraid to experiment, but avoid changing your deck after every single loss.