Building the Perfect Deck for Card-Based Tower Rush Games

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Choose ONE primary win condition. If you cherished this article and you also would like to receive more info with regards to tower rush kindly visit our website.

In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.


Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.


Anatomy of a Perfect Deck


Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.


Everything else in your eight-card roster is there to support that win condition or to defend your own towers.


  • Choose ONE primary win condition.
  • One small spell (Zap/Log) and one heavy spell (Fireball/Poison).
  • Musketeers or Archers are mandatory.

Understanding the Mana Curve


A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.


Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.


Deck ArchetypeMana CurvePros
Control2.5 - 3. If you have any questions relating to where and the best ways to use tower rush, you could call us at our own web page. 1Incredible defensive flexibility
Beatdown3.8 - 4.5Can three-crown easily

Evolving Your Roster


If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.


Do not be afraid to experiment, but avoid changing your deck after every single loss.

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