When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
Melting the Behemoths
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
- Have a zap or log ready to clear swarms instantly.
- Maximize the walking distance.
- You must bait out their stun first.
Clearing the Horde
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.
| Defense Category | Optimal Use Case | Worst Against |
|---|---|---|
| Single-Target (e. If you have any questions relating to where by and also the best way to use tower rush, you possibly can e-mail us on our web-page. g., Inferno Tower) | Golem, Giant, Lava Hound, Mega Knight | Wastes time killing cheap units one by one |
| AoE Building | Massive ground swarms, bridge spam, bait decks | Lacks the raw damage to stop a massive push |
Balancing Your Defenses
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.