Splash vs Single-Target Defenses in Tower Rush

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Have a zap or log ready to clear swarms instantly. Maximize the walking distance.

When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.


If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.


Melting the Behemoths


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • Have a zap or log ready to clear swarms instantly.
  • Maximize the walking distance.
  • You must bait out their stun first.

Clearing the Horde


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.


Defense CategoryOptimal Use CaseWorst Against
Single-Target (e. If you have any questions relating to where by and also the best way to use tower rush, you possibly can e-mail us on our web-page. g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by one
AoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.

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